Class_name = "CBatchBallistics"
object_name = "SHELL_GER_150_HE"

//150    sFH13 -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoShellTypeA.mgm",false
VisualRadius=5
SizeArg=10
SizeArgVal=0.152

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,600,	37,78387,	7,141098,	0,313550
Armor=1000,555,	33,67180,	7,120923,	0,268718 //           SHELL_RUS_37x198_HE   
Armor=2000,514,	30,57444,	6,103399,	0,229775
Armor=4000,438,	23,41773,	5,75192,	0,167093
Armor=8000,300,	14,19597,	3,35274,	0,78387

//             

DefaultStartSpeed=377	//        ()
MaxDistance=9000		// ,    
Mass=43.56				// 
Mkr=0.85				//  ,     Cx   M=1,        
Mmax=1.7				//  ,     Cx,   M=1,        
Cx_0=0.1				// -   (M <= Mkr),        
Cx_max=0.37				// -   (M = 1),        
Cx_1=0.31				// -   (M >= Mmax),        
R=0.075					// 
LiveTime=50				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracerShowtime = 50		//  
MaxRedirections = 0		// - 
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/Shells/HE_150mm_42kg_5kg_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/Shells/HE_150mm_42kg_5kg_object.txt",3,3,6.474
HitWater="LuaScripts/WorldObjects/Explosions/Shells/HE_150mm_42kg_5kg_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/Shells/HE_150mm_42kg_5kg_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Shells/HE_150mm_42kg_5kg_object.txt",3,0,1.613
HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/HE_150mm_42kg_5kg_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Shells/HE_150mm_42kg_5kg_object.txt",3,2,6.297
HitForest="LuaScripts/WorldObjects/Explosions/Shells/HE_150mm_42kg_5kg_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 